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Thesis

Explore past thesis projects and contributions from our students, or search for a proposal. You can contact the professor via the provided email links or use the contact form.

Thesis Proposals

Secure Communication Protocols for IoT Devices

Proposed by: Prof. Claudio E. Palazzi

Master's Thesis - Computer Science

Development and analysis of lightweight cryptographic protocols optimized for resource-constrained IoT devices, with emphasis on energy efficiency and security guarantees.

Contact Prof. Claudio E. Palazzi

AI-Driven Accessibility Solutions for Accessibility

Proposed by: Prof. Ombretta Gaggi

Master's Thesis - Computer Science

This thesis will explore the integration of artificial intelligence techniques to enhance accessibility features in mobile applications and Web pages. In particular, the student will focus on automatic detection of accessibility errors and adaptation of user interfaces for people with disabilities.

Contact Prof. Ombretta Gaggi

Haptic Feedback Systems for Virtual Reality

Proposed by: Prof. Claudio E. Palazzi

Bachelor Thesis - Informatica

Design and implementation of advanced haptic feedback systems for immersive virtual reality experiences, focusing on tactile realism and user immersion.

Contact Prof. Claudio E. Palazzi

A Serious game to teach Accessibility Already assigned

Proposed by: Prof. Ombretta Gaggi

Master's Thesis - Computer Science

One of the main problem about accessibility is the lack of culture among developers. This thesis will design and develop a serious game to teach WCAG principles to web developers.

Contact Prof. Ombretta Gaggi

Past Theses

Designing Technological Solutions for Trust and Safety in Online Social Platforms

Author: Mirko Franco (2026)

PhD Thesis - Brain, Mind and Computer Science

The rapid diffusion of online social networks, messaging platforms, and social virtual reality (VR) environment has transformed global communication while raising numerous concerns about privacy, misinformation, and online safety. This thesis addresses these challenges by designing and evaluating technological solutions that enhance user protection, empower individuals, and promote inclusive digital environments.

Illustration for Comparing Message Propagation Approaches In Vehicular Ad Hoc Networks

Comparing Message Propagation Approaches In Vehicular Ad Hoc Networks

Author: Nicola Ursino (2025)

Master's Thesis - Computer Science

Design and evaluation of the Deterministic Fast-Broadcast protocol for VANETs in realistic urban environments.

Illustration for Exact Solutions and Heuristic Approaches for the Equity-aware Static Rebalancing Problem in e-Vehicles Sharing Systems

Exact Solutions and Heuristic Approaches for the Equity-aware Static Rebalancing Problem in e-Vehicles Sharing Systems

Author: Lorenzo Perinello (2025)

Master's Thesis - Computer Science

Development of exact and heuristic methods and techniques for the equity-aware static rebalancing problem in urban e-vehicles sharing systems.

Illustration for Designing an accessibility learning toolkit: bridging the gap between guidelines and implementation

Designing an accessibility learning toolkit: bridging the gap between guidelines and implementation

Author: Gabriel Rovesti (2025)

Master Thesis - Computer Science

This work conducted a comparative analysis of accessibility features and guidelines for mobile application development, and between the frameworks React Native and Flutter. The author developed an application focused on implementing accessibility features, seeking to identify similarities, differences, and potential improvements in the accessibility implementation of equivalent features between the frameworks.

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Illustration for Numbers PlayRoom: a VR serious game to enhance children's engagement and numeracy skills

Numbers PlayRoom: a VR serious game to enhance children's engagement and numeracy skills

Author: Matteo Noro (2025)

Master's Thesis - Computer Science

This thesis developed a serious game in VR designed to enhance learning in mathematics through a series of mini-games that increase children's engagement. The minigames are targeted at elementary school children, and would aim to help those who manifest a learning disorder in this area. The application uses the Meta Quest 2 device. The experience created simulates a virtual classroom, in which the playing student can interact with the surrounding objects using their hands through total visual immersion. The application has been validated in several test phases with both target and non-target users, providing quantitative and qualitative results that demonstrate its effectiveness as a complementary tool in modern education.

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Illustration for Development of Virtual Reality for Sustainable Public Transportation Simulations within the PNRR

Development of Virtual Reality for Sustainable Public Transportation Simulations within the PNRR

Author: Marco Nardelotto (2024)

Master's Thesis - Computer Science

The thesis implements virtual-reality simulations of real Padua transport routes to evaluate user preferences and optimize the city's mobility efficiency.

Illustration for Netcare: a cross-platform mobile application to ensure the quality of life of caregivers having patients with chronic diseases

Netcare: a cross-platform mobile application to ensure the quality of life of caregivers having patients with chronic diseases

Author: Filippo Brugnolaro (2024)

Master's Thesis - Computer Science

This thesis developed a proof of concept of a digital system (NetCare) which supports family caregivers of people with cognitive decline and connects them with each other. The main goal is to offer an effective tool to improve the caring role, but also to promote family caregivers' well-being and fight against the risk of loneliness and social isolation. NetCare offers a platform in which users can form groups, create, edit and share events, assign activities to patients and receive updates on their completion.

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Illustration for A Practical Approach to Containerization and Distribution of Game Engines

A Practical Approach to Containerization and Distribution of Game Engines

Author: Alessandro Sgreva (2023)

Master's Thesis - Computer Science

Addressing the shortcomings of monolithic Game Engines (Legacy Game Engines), by researching and implementing a distributed alternative (Distributed Game Engine), where the modules that compose the software are decoupled and hosted on different virtual containers.

Illustration for Accessible Mathematics: Representation of Functions through Sound and Touch

Accessible Mathematics: Representation of Functions through Sound and Touch

Author: Salvatore Gatto (2023)

Master's Thesis - Computer Science

Math functions depicted in a Cartesian plane are not accessible for people with visual impairments. The primary goal of this thesis was to develop a new tool which allows people visually impaired to learn math functions by the extensive use of sounds and touch. The author developed ad Android mobile app by using the Unity framework. Tests were conducted with students to assess the effectiveness of this work to make education, in this case in the mathematical context, accessible to everyone.

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